

Plenty of memes followed, but it looks like Luminous Productions is paying close attention to what’s being said about its upcoming game and making the necessary adjustments. “In terms of the conversations between Frey and Cuff, the frequency that they talk to each other can be adjusted from the accessibility menu,” said Ritsuo.įorspoken came under fire when it released the short but now notorious promotional video, featuring Frey’s jarring dialogue that many felt didn’t suit the tone of the trailer or any of the actions happening on-screen. Ritsuo added that players will have the option to actually adjust the frequency of Frey and her Cuff’s conversations. MORE FORSPOKEN – Forspoken Features Ray-Tracing, Upgraded Global Illumination and More In an interview with Eurogamer recently, Forspoken‘s creative producer Raio Mitsuo spoke about the backlash surrounding the game’s infamous promotional video, saying “it was unexpected to see the reactions to the social media post.” He later admitted that “some of the memes are actually pretty funny, so got a good laugh out of it.” Yeah, that’s certainly been the case with a few of them.

Developer Luminous Productions seems to be well aware of its reception and in a welcomed move, revealed that Forspoken‘s chatty protagonist, Frey, and her dialogue with her Cuff can actually be adjusted and toned down in the options menu. Yeah it’s a pattern of the first movie being successful so the director is given more creative freedom with the second, and then in the second movie there’s less people telling the director what works and what doesn’t, so the director goes wild with it. Earlier last month, publisher Square Enix released a short promotional video for Forspoken that became the subject of ridiculing online due to its terrible dialogue.
